View3ds 0.03 - tiny viewer to .3ds files. What's new? 1. Two shading models: smooth + texture, spherical environment mapping + texture. Version only with z coordinate interpolation. 2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication ). 3. Color position depend drawing model instead spot light ( I hope,spot light come back in future ). Sorry for ugly GUI, I must change it. For now only one simply texture( I know, it's crazy waste of memory ). Buttons description: 1. rotary: choosing rotary axle: x, y, x+y 2. shd. model: choosing shading model: flat, grd(smooth), env(spherical environment mapping, bump(bump mapping), tex(texture mapping), pos(shading position depend), dots(app draws only points - nodes of object), txgrd( texture mapping+ smooth shading), 2tex( texture mapping + spherical environment mapping). 3. speed: idle, full 4,5. zoom in, out: no comment. 6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters alghoritm). txgrd and 2tex models only with catmull = on. 7. culling: backface culling on/ off. 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). 9. Blur: blur N times; N=0,1,2,3,4,5 10.11,12,13 : loseless operations (rotary 90, 180 degrees). 12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep. 13. fire: do movement blur ( looks like fire ). 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera. 15. generate: Generates some objects: node, Thorn Crown, heart... Macgub March 2007